Brain food from Brainmonster!
The electronic market has become important over the last years. In Germany more than a third of the population plays on a PC, game consols or other mobile devices.
Day by day, the number of PCs and games in the households is increasing. Many children nowadays spend more time in front of a screen, mostly playing games. Games are becoming part of the curriculum at school, the understanding of modern education is to understand the new media.
Educational games are helpful. For children, especially for elementary school children, there are few appropriate games available. Learning games, instructive and at the same time interesting and exciting, hardly exist. „2weistein“ fills this gap. The special idea in our „Adventure Learning Game“ is the combination of entertainment and knowledge. The synthesis of a pedagogical-psychological founded learning method at the highest quality-level of grafics and entertainment is unique.
Our game not only helps people to concentrate better. Not only but because of the adventurous story and the exciting games it is a big motivaton to learn mathematics.
„Our games (Adventure Learning Games) are easy to understand and interesting. They help to learn better and to train the skills. They are fun for the whole familiy!“
Ralf Jäger, CEO
„The game provides children with math problems at school with high-quality learning software with great entertainment value. It combines the latest scientific results with modern 3D-grafics.“
Ralph Bojen, CEO
The ambitious production of „2weistein“ is the first game produced according to this new method. A new era has started!